Talks
Slides, decks, and talk material live on SpeakerDeck. I keep the archive there instead of embedding a heavy gallery on this page.
I’ve been lucky to share work in very different rooms: developer communities, university classrooms, research conferences, and the occasional stage with a soldering iron nearby.
SELECTED ARCHIVE
Selected ones (with the links)
Community and developer conferences
The early talks are practical by design: accessible tools, small experiments, and the human skills that make technical work possible.
NodeMCU + Firebase: Simple and Fun IoT
At GDG DevFest Maceió, held at Ritz Lagoa da Anta, I showed how a NodeMCU and Firebase can turn a small hardware experiment into a real-time connected prototype.
Why you should attend a hackathon
A Portuguese-language talk in the education trail at TDC São Paulo, making the case for hackathons as a powerful learning environment for teachers and students.
HomeKit 101
An introductory iOS-track session at TDC Florianópolis, covering the HomeKit ecosystem, accessories, permissions, and simple automations in Swift.
NodeMCU + Firebase
In the Embedded track at TDC Florianópolis, a fast route from Wi-Fi hardware to a cloud-connected prototype without building a custom backend first.
5 Soft Skills for iOS Developers
At the iOS track of TDC Florianópolis, I focused on the human side of software: communication, feedback, emotional intelligence, self-awareness, and teamwork.
Developing for smartwatches
At InterCon 2017, held at WTC São Paulo, I traced the path from early digital watches to contemporary wearable platforms and development principles.
7 tips for mobile performance
A contribution to the 7 Masters of Performance at InterCon iMasters, held at Hotel Unique — a compact, practical session on making mobile experiences faster.
RESEARCH IN THE ROOM
Academic presentations and Portugal venues
More recent appearances connect my PhD work in serious games with conversations about mobile software, sustainability, and food-waste reduction.
Serious games for food-waste reduction
I presented my work at IEEE SeGAH 2025, hosted at Manchester Metropolitan University. The conference brings together research on serious games and applications for health.
From serious games to measurable food-waste reduction
At the RUN-EU Doctoral Symposium, I shared this research with the doctoral community at a venue in Barcelos, Portugal.
Dependency management in iOS development
I presented a research forum paper at MOBILESoft 2024, co-located with ICSE at Centro Cultural de Belém, about dependency management from a developer-survey perspective.
Serious games for food-waste reduction
My PhD research poster was on display at Ciência 2025, the National Science Summit hosted at the Nova SBE Campus.
Internet gaming disorder and loneliness
A co-authored study presented through SeGAH 2024, examining predictors of loneliness among Portuguese higher-education students.