iOS Developer & Creative Technologist

🚀 NASA Space Apps Lisbon 2025 – Caravel to Mars

NASA Space Apps 2025 – Caravel to Mars

Designing sustainable in‑situ recycling and manufacturing systems for long‑duration Mars missions through an interactive 3D serious game and evaluative simulation layer.

I took part in the NASA Space Apps Challenge (Lisbon, 4–5 Oct 2025) with team Caravel to Mars. Our focus: the Mars surface waste recycling challenge ( ~12,600 kg of inorganic waste over a multi‑year mission for 8 crew ). We built an early Unity prototype of a serious game that lets a player sort mission waste, choose a manufacturing process (e.g. FDM / SLS placeholder models), and get instant feedback on estimated strength, energy and time. The idea: train circular, systems thinking for long‑duration missions.

Core done in the weekend: minimal data model (materials / processes / tasks), evaluation loop, basic HUD, and a narrative link between historical maritime reuse and future off‑Earth sustainability. Still to do: proper UI, better calibration, scoring, uncertainty.


Grateful for the mentoring and conversations—good seeds for future iterations. Team: Ezequiel França, Tomás Rodrigues, Marco António Marques, Sara Matos, Ana Oliveira, Ana Rita Moura.

Links: Event | Team | Repo | Slides

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